LightAct 4 Early Access

We are extremely excited to be able to announce the arrival of LightAct 4!

We built LightAct 4 from the ground up and included hundreds of comments and suggestions we received from our users!

LightAct 4 has an entirely new user interface that brings massive improvements in workflow and ease-of-use. We also added support for more video codecs and asset formats.

On top of that, we included some brand new tools that will open up entirely new applications of our technology.

 

Pixel Magic

LightAct awarded the second Epic MegaGrant

Epic Games, the company behind Fortnite and Unreal Engine, awarded LightAct the second MegaGrant!

After receiving the first grant in the spring of 2020, we are very happy and incredibly grateful to have been selected for the second MegaGrant as well. This grant will allow LightAct to continue with the fast-paced development of LightAct’s Unreal Engine integration.

About LightAct

LightAct® is a media server solution, created by VISIBLE d.o.o., a creative technology company based in Ljubljana, Slovenia.

LightAct is behind some of the most advanced multi-media projects all around the world combining projection mapping and complex video and lighting installations.

About Unreal Engine

Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, live events, multi-media installations, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. 

About Epic Games

Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic’s Unreal Engine technology, which brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web, is freely available at unrealengine.com. The Epic Games store offers a handpicked library of games, available at epicgames.com.

LightAct Conversations

To better understand our users and how we could help you, we are launching LightAct Conversations! It is a simple conduit allowing you to (quickly) tell us what we could do better. 

And don’t worry, it will take 5 minutes of your time at most! 

So, we prepared a short form (only one question, really) which we would be very happy if you could fill in.  

Do you think you could do this?

If yes, please fill in the form below and click on Submit when you are done.

Creator Free

With the introduction of projection study and other similar functionalities we realized we needed to change our licensing a (tiny) bit.

So today, we are introducing Creator Free. It is a new default license which replaces Creator Trial and is used when there are no other LightAct licenses available.

Features of Creator Free

This means, you can use this license to work on your project without having to pay anything up until you need to remove the watermarks.

And even then, you have several exciting options: Weekly, Yearly or Perpetual licenses depending on whether you are doing a short-term live event or a fixed installations.

Projection Study

Projection Study is a new feature in LightAct 3.7.0 which allows you to analyze your projection setup and find the best possible approach.

You can enable Projection Study through the Visualizer menu.

Once there, you can select your projectors and projection objects and the switch between various render modes such as: Projected content, Shadow analysis, Illuminance analysis and Pixel size.

LightAct 3.7.0 is Released!

It’s been around a month since we released the preview of LightAct 3.7.0 and the feedback we received from you, our users, has been phenomenal!

We pushed ahead and ironed out a few glitches, added some new features and polished the user interface so that now, finally, we can release LightAct 3.7.0 into the wild!

Main features

The main focus of 3.7.0 is its integration with Unreal Engine. Most of the new features are explained in this video or on a dedicated page you can access by clicking on the button below.

In a nutshell though, the main features are:

For a more detailed list of new features, please click on the button below.

LightAct 3.7.0 Preview is Available!

After many months of hard work, we are thrilled to be able to release LightAct 3.7.0 to a select number of users. 

It has been a long journey, but a very fulfilling one. We believe LightAct 3.7.0 includes all the features we (and you, our users) identified as missing in the last few projects LightAct was involved with.

A particular focus of this release is the integration with Unreal Engine which took a giant leap forward. Read more about it on a dedicated page below.

We expect to iterate quickly through several versions in the next few weeks, which means a publicly released version of LightAct 3.7.0 should be released in a month or two.

If you would like to get early access to LightAct 3.7.0, please click on the button below and apply.

*This link has been removed as Early Access to LightAct 3.7.0 it’s not available anymore.

3.7.0. Closed Beta

For the past few weeks, we’ve been extremely hard at work on LightAct 3.7.0. It will include an entirely new workflow combining the best of Unreal Engine and LightAct and it will make it much easier to project Unreal Engine content.

Continue reading

LightAct Announces Support of AJA Kona cards

Ljubljana, Slovenia and Grass Valley, CA (August 25, 2020)

Today LightAct announced that LightAct media server software for video, light and sound is now compatible with AJA’s complete line of KONA I/O cards. With the new integration, LightAct customers can use AJA KONA cards to ingest live video feeds via SDI or HDMI into LightAct’s media server software and combine them with real-time or pre-rendered graphics for display via projectors or LED screens.

Using KONA cards with LightAct software, AV professionals can visualize, program and run projection mappings and immersive installations that fuse live video with graphics. LightAct features an intuitive web-based UI that makes it easy to modify content, and can be purchased as a stand-alone license, starting at $199 USD, for use with supported hardware, or alongside a LightAct Solo or Sync rack media server. The media server software is Windows-compatible and integrates with the Unreal Engine, Unity and Notch real-time render engines. It has been used to create a number of high profile projects such as a 3D projection mapped model of the city of Tampa; interactive installation Funan Atrium; and more.

LightAct customers are dedicated to delivering the highest caliber content whether for projection mapping or interactive installations, and the integration with AJA KONA cards makes it much easier. The device provides flexible connectivity for high quality capture at an accessible price,” shared Mitja Prelovsek, LightAct. “We’re thrilled with the outcome of our work with AJA, and impressed by their guided approach from beginning to end.

Alongside the growing demand for video, projection mapping and immersive installations have gained traction in the last few years, and LightAct is a technology innovator in the space. We’re always looking at how we can extend product compatibility so that our customers can use the solutions they want, and are excited to expand that support to LightAct for KONA customers,” shared Nick Rashby, president, AJA Video. “It’s been a pleasure working with LightAct on the integration and we look forward to seeing how customers harness the technology in the future.

About LightAct

LightAct® has been a leading developer of media server technology since 2010. As the first media server fully embracing real-time and interactive technology, it has built an impressive track record of eye-popping and jaw-dropping multi-media installations all around the world. While consistently pushing the boundaries of what is possible, LightAct’s mission includes democratization of advanced projection mapping, virtual production and interactive installations which reflects in the flexibility and affordability of its software and hardware.

About AJA Video Systems, Inc.

Since 1993, AJA Video has been a leading manufacturer of video interface technologies,
converters, digital video recording solutions and professional cameras, bringing high-quality,
cost-effective products to the professional broadcast, video and post production markets. AJA
products are designed and manufactured at our facilities in Grass Valley, California, and sold
through an extensive sales channel of resellers and systems integrators around the world. For
further information, please see our website at www.aja.com.

Epic Games supports LightAct with Epic MegaGrant

Epic Games, the company behind Fortnite and Unreal Engine, awarded LightAct Epic MegaGrant!

Epic Games awarded LightAct Epic MegaGrant to further the success of LightAct’s close integration with Unreal Engine, Epic’s real-time render engine.

This grant will allow LightAct to improve existing tools and introduce several new features enabling the use of Unreal Engine in advanced multi-media events & fixed installs.

Mitja Prelovšek, the CEO of LightAct, said: “We are extremely excited and grateful to become a recipient of MegaGrant. As shown by a number of projects combining LightAct with Unreal Engine, we have been pushing the adoption of Unreal Engine in fixed installations & live-events for several years now. And receiving this MegaGrant will allow us to accelerate the development of tools bringing these two platforms together. We cannot wait to show our users all the exciting new features we have planned!

About LightAct

LightAct® is a media server solution, created by VISIBLE d.o.o., a creative technology company based in Ljubljana, Slovenia.

LightAct is behind some of the most advanced multi-media projects all around the world combining projection mapping and complex video and lighting installations.

About Unreal Engine

Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, live events, multi-media installations, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. 

About Epic Games

Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic’s Unreal Engine technology, which brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web, is freely available at unrealengine.com. The Epic Games store offers a handpicked library of games, available at epicgames.com.