It’s been around a month since we released the preview of LightAct 3.7.0 and the feedback we received from you, our users, has been phenomenal!
We pushed ahead and ironed out a few glitches, added some new features and polished the user interface so that now, finally, we can release LightAct 3.7.0 into the wild!
Main features
The main focus of 3.7.0 is its integration with Unreal Engine. Most of the new features are explained in this video or on a dedicated page you can access by clicking on the button below.
In a nutshell though, the main features are:
- Native texture sharing between Unreal Engine and LightAct
- Timecode syncing between Unreal and LightAct
- Genlocking of Unreal engine to LightAct or vice-versa
- Automatic syncing of projection objects