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Performance

Together with LightAct 4, we are also releasing a brand new server!

For some time now, we have been noticing that our Sync and Solo servers don’t offer enough expansion possibilities for projects requiring different inputs and outputs.

So around a year ago, we started working on a brand new media server. We had one goal in mind: to create a robust and rugged platform with the best possible performance aimed at live-events, XR and advanced fixed installations.

We call this media server reActor.

Let’s dive in a bit deeper.

A flexible and robust 4U server

We wanted to build a flexible, robust and reliable server. A server with rugged chassis, shock absorption for all internal components and robust connectors at the back.

We also included an LCD display at the front which, together with a back-lit logo, communicates the status of the server.

No one-size-fits-all

We know that every project is different. So we wanted to give you, our users, the power to design your own server configuration.

You don’t need audio inputs or outputs? Great, just remove audio input/output (AIO) module. You don’t need any video inputs? Remove video input/output (VIO) module as well.

You know what you need best. So configure your own server and we’ll build it for you.

Power of Multiple GPUs

With the development of graphic card technologies and the introduction of NVLink by nVidia it became possible to efficiently combine the power of multiple GPUs.

This means, you can add an additional main GPU to all LightAct base configurations.

Imagine the power.

LightAct 4 is now available!

The Wait is Over!

After more than a year of development we are extremely excited to release LightAct 4. While still being in Early Access stage, we believe you are going to love it. So let’s go through the major differences.

New GUI & Workflow

First off, we simply have to start with the brand new GUI!

We built it from the ground up, so everything is different (but still familiar for users of LightAct 3). For example we’ve added window docking, workspace saving, drag & dropping and many other usability features.

Achieve results faster!

Video & Image Sequence Playback

We’ve invested a lot of work into improving playback of video files and both compressed and uncompressed image sequences.

Supported codecs: NotchLC, HAP, HAPa & HAPQ in .mov containers, mp4 and others

Supported image sequences: tiff, jpg & png

New 3D Model Formats

LightAct 4 supports FBX, OBJ and DAE 3D file formats.

But wait, there is more! 

You can now import 3D models consisting of multiple objects and apply different textures to every object inside your 3D model.

Sub-Frame Real-Time Latency

With Notch, LightAct always had sub-frame latency between render-time of the engine and the ingest time of that texture into LightAct.

With LightAct 4 we’ve achieved sub-frame latency for Unreal Engine as well! 

LightAct 4 controls every aspect of Unreal’s render cycle and there is only a few milliseconds between the moment when LightAct passes new data to Unreal and triggers its render cycle to receiving the updated texture back from Unreal.

New Integrations

LightAct 4 supports all the major object and camera tracking technologies. Now there is almost no limits to what you can push into LightAct and what your content can respond to.

Spherical & Cubic Throwers

In LightAct 4, you can now use cubic or spherical throwers. This makes it incredibly easy to map 360° content to objects or video screens.

Cubic throwers are very useful if you have only a few sides of the 360 cube available, for example in Unreal Engine workflows.

Spherical throwers work with any equirectangular content.

10-bit Displays

LightAct 4 supports 10-bit displays!

Enabling this feature is as simple as checking one checkbox and restarting LightAct.

Output Remapping

Video output window has been greatly improved. For example, you can now:

Multi-server

LightAct 4 is multi-server ready. Create clusters of machines, transfer assets between them and sync them on a frame-by-frame basis.

Any number of servers for projects of every scale.

Pixel Magic

LightAct 4 Early Access

We are extremely excited to be able to announce the arrival of LightAct 4!

We built LightAct 4 from the ground up and included hundreds of comments and suggestions we received from our users!

LightAct 4 has an entirely new user interface that brings massive improvements in workflow and ease-of-use. We also added support for more video codecs and asset formats.

On top of that, we included some brand new tools that will open up entirely new applications of our technology.

 

Pixel Magic

LightAct awarded the second Epic MegaGrant

Epic Games, the company behind Fortnite and Unreal Engine, awarded LightAct the second MegaGrant!

After receiving the first grant in the spring of 2020, we are very happy and incredibly grateful to have been selected for the second MegaGrant as well. This grant will allow LightAct to continue with the fast-paced development of LightAct’s Unreal Engine integration.

About LightAct

LightAct® is a media server solution, created by VISIBLE d.o.o., a creative technology company based in Ljubljana, Slovenia.

LightAct is behind some of the most advanced multi-media projects all around the world combining projection mapping and complex video and lighting installations.

About Unreal Engine

Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, live events, multi-media installations, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. 

About Epic Games

Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic’s Unreal Engine technology, which brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web, is freely available at unrealengine.com. The Epic Games store offers a handpicked library of games, available at epicgames.com.

LightAct Conversations

To better understand our users and how we could help you, we are launching LightAct Conversations! It is a simple conduit allowing you to (quickly) tell us what we could do better. 

And don’t worry, it will take 5 minutes of your time at most! 

So, we prepared a short form (only one question, really) which we would be very happy if you could fill in.  

Do you think you could do this?

If yes, please fill in the form below and click on Submit when you are done.

Creator Free

With the introduction of projection study and other similar functionalities we realized we needed to change our licensing a (tiny) bit.

So today, we are introducing Creator Free. It is a new default license which replaces Creator Trial and is used when there are no other LightAct licenses available.

Features of Creator Free

This means, you can use this license to work on your project without having to pay anything up until you need to remove the watermarks.

And even then, you have several exciting options: Weekly, Yearly or Perpetual licenses depending on whether you are doing a short-term live event or a fixed installations.

Projection Study

Projection Study is a new feature in LightAct 3.7.0 which allows you to analyze your projection setup and find the best possible approach.

You can enable Projection Study through the Visualizer menu.

Once there, you can select your projectors and projection objects and the switch between various render modes such as: Projected content, Shadow analysis, Illuminance analysis and Pixel size.

LightAct 3.7.0 is Released!

It’s been around a month since we released the preview of LightAct 3.7.0 and the feedback we received from you, our users, has been phenomenal!

We pushed ahead and ironed out a few glitches, added some new features and polished the user interface so that now, finally, we can release LightAct 3.7.0 into the wild!

Main features

The main focus of 3.7.0 is its integration with Unreal Engine. Most of the new features are explained in this video or on a dedicated page you can access by clicking on the button below.

In a nutshell though, the main features are:

For a more detailed list of new features, please click on the button below.

LightAct 3.7.0 Preview is Available!

After many months of hard work, we are thrilled to be able to release LightAct 3.7.0 to a select number of users. 

It has been a long journey, but a very fulfilling one. We believe LightAct 3.7.0 includes all the features we (and you, our users) identified as missing in the last few projects LightAct was involved with.

A particular focus of this release is the integration with Unreal Engine which took a giant leap forward. Read more about it on a dedicated page below.

We expect to iterate quickly through several versions in the next few weeks, which means a publicly released version of LightAct 3.7.0 should be released in a month or two.

If you would like to get early access to LightAct 3.7.0, please click on the button below and apply.

*This link has been removed as Early Access to LightAct 3.7.0 it’s not available anymore.

Meet Iris

Meet Iris. LightAct's eyes.

Just as projects involving LightAct, keep on growing in scale, so do the tools need to become faster and the workflow more seamless. 

This was the main reason for developing Iris – LightAct’s new computer vision system that allows LightAct to understand the world around it.

It allows you to calibrate dozens of projectors in just a few moments, which is already a huge advantage when you need to calibrate several dozens of them in a short time span. 

On top of that, it also solves another problem. That of incorrect positioning of objects. Iris allows you to get a point cloud of your scene and you can use it, also in LightAct, to adjust the position of your virtual objects so that they are placed precisely where their physical twins are.

Iris is available now.