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Media Server for

Unreal Engine

Combine Unreal's beautiful pixels with LightAct's powerful media server tools.

Zero Latency

LightAct allows you to output your pixels straight out of Unreal Engine with zero latency.

Alternatively, if you’d like to use LightAct’s real-time media server tools, you can push Unreal’s pixels back to LightAct with minimal latency.

This enables you to build cost-effective and extremely powerful multi-server setups.

Two apps. One machine. Zero latency.

Perfect Sync

LightAct and Unreal can be genlocked and their timecodes synced.

You can control Unreal’s framerate from LightAct or vice-versa. This allows the 2 apps to work in lockstep without competing for valuable computer resources.

With timecode syncing, you can be sure that the frame you are pushing out, is exactly the one you want.

Easy to Use

LightAct’s Unreal Engine plugin enables a seamless and completely automatic workflow between Unreal and LightAct.

LightAct can also take care of distributing, launching, killing and monitoring of your packaged Unreal projects.

Achieve results. Faster.

Pixel Perfect

Iris is LightAct’s computer vision technology. It allows you to calibrate dozens of projectors in just a few moments.

It also enables you to adjust your virtual scene, so that it perfectly matches reality.

Pixel perfect projection. Every time.

DMX Mapping

LightAct has advanced DMX mapping capabilities that were tried and tested in dozens of projects of all sizes.

Easily map Unreal textures to any kind of Art-Net fixture. Create complex Fixture placements using CSV or 3D models and patch them quickly using Fixture connections.