[vc_row][vc_column][vc_column_text]We are really excited to make this announcement: “Lightact 3.0.2 is going to feature a full integration with Unreal Engine”. The release is in the last stages of testing at the moment and is going to be launched on Prolight & Sound 2018.

How does it work?

Texture sharing between Lightact and Unreal Engine is done via Spout and variables sharing via shared memory. We’ve created and are maintaining a few Unreal Engine plugins that enable Spout sending and receiving as well as reading from shared memory. The framerates are easily around 60 FPS (Lightact standard).

To enable Lightact integration inside Unreal Engine you will simply head to Lightact’s Github account, clone the Plugin repositories (we’ll let you know which ones exactly) and copy them to the Plugins folder of your UE project.

We’ll be publishing detailed instructions and video tutorials after the launch of Lightact 3.0.2 after 10th April 2018.[/vc_column_text][/vc_column][/vc_row]

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