When applying a texture to an imported OBJ UV mapped object, the texture was flipped.
Steps to reproduce
- Insert an imported OBJ object into the Visualizer
- Create a Texture Variable
- Apply this texture variable as the Source of the imported object.
- You’ll notice the texture is vertically flipped.
Workaround
Use a Texture Flip node to vertically flip the texture before applying it to the object.
Fixed in
3.2.3