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UnrealLink is a fast-developing feature which allows you to:

  1. Sync the meshes of projection object between the Unreal Engine and LightAct
  2. Genlock Unreal Engine to LightAct
  3. Sync Unreal’s timecode to LightAct’s and vice-versa
  4. Create nDisplay configuration file that exactly corresponds to the projection setup in LightAct.

The best and fastest way to learn about UnrealLink is to watch the tutorial below.

Previous LightAct and Unreal Engine
Next Sharing Textures between Unreal and LightAct