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UnrealLink is a fast-developing feature which allows you to:
- Sync the meshes of projection object between the Unreal Engine and LightAct
- Genlock Unreal Engine to LightAct
- Sync Unreal’s timecode to LightAct’s and vice-versa
- Create nDisplay configuration file that exactly corresponds to the projection setup in LightAct.
The best and fastest way to learn about UnrealLink is to watch the tutorial below.