UnrealLink

UnrealLink is a fast-developing feature which allows you to: Sync the meshes of projection object between the Unreal Engine and LightAct Genlock Unreal Engine to LightAct Sync Unreal’s timecode to LightAct’s and vice-versa Create nDisplay configuration file that exactly corresponds to the projection setup in LightAct. The best and fastest way to learn about UnrealLink […]

Continue reading

LightAct and Unreal Engine

LightAct can share data and content (textures) with Unreal Engine. Content sharing is enabled with Texture Share Unreal Engine plugin and data sharing is done with LightAct Unreal Engine plugin. LightAct can share data and content (textures) with Unreal Engine 4.26 and above. Content sharing is enabled with Texture Share Unreal Engine plugin and data […]

Continue reading

Sending Variables from UE to LightAct

LightAct can send to and receive variables from Unreal Engine 4 via shared memory. It does that using LightAct Unreal Engine Plugin (if you haven’t downloaded it yet, you can do so here). In this document, we’ll explain how to send variables from Unreal Engine to LightAct. Writing to Shared Memory in Unreal Engine LightAct Unreal […]

Continue reading

Sending Variables from LightAct to Unreal Engine

Lightact can send to and receive variables from Unreal Engine 4 via shared memory. It does that using LightAct Unreal Engine Plugin (if you haven’t downloaded it yet, you can do so here). In this document, we’ll explain how to send variables from LightAct to Unreal Engine. Setting up a JSON Memory Writer in LightAct The […]

Continue reading

Sharing Textures between Unreal and LightAct

Unreal Engine can stream textures (content) to LightAct using Texture Share plugin. Please make sure you have it enabled, as well as nDisplay and LightAct plugins. Setup of Unreal Engine There are 2 ways of using Texture Share plugin: through blueprints or via nDisplay file. Texture Share through Blueprints When you enable Texture Share plugin, […]

Continue reading