It is possible to launch Lightact with arguments. The argument that is most commonly used is the one that causes LightAct to open a project and start playing it immediately after launching. The way to do that is to use -pfile keyword followed by the full path to the .la file you would like to […]
Continue readingVirtual Reality
[vc_message]Please note, this feature is experimental. Some glitches or unexpected behaviour is possible.[/vc_message] Lightact allows you to visualize your project in virtual reality. It supports Oculus Rift and HTC Vive. With both, you can start the preview by going to Window and clicking on VR view. If your VR headset is detected correctly, you should see […]
Continue readingPreferences window
In Preferences window you set up the preferences of the program. Most of these are saved in the registry so they are project-independent. If you click The windows is split into tabs which we will describe below. General In General tab you can set: Incremental saving: enables or disables incremental saving. Check for updates: whether […]
Continue readingContent flow
In most cases, Lightact outputs content either through video or eDMX (there is also audio, but we’ll talk about it elsewhere). In this article, we’ll talk about the path the content takes before it is output through Lightact’s video or Ethernet outputs. Content Layers Content layers are structures which have a starting and ending time […]
Continue readingUser interface
Lightact’s main window is composed of 4 main sections: Visualizer, Sequencer, Properties and Top menu. Visualizer is where you create a virtual representation of your project. Video screens, projectors and eDMX lights are all created here as well as other 3D objects. Sequencer is where you sequence content layers. You can have many sequences which […]
Continue reading